Sanderson, George P.: Right Under Their Noses
©1977 Micky Hades International, Canada
Paper, comb-bound, 8.5x11", 85 pages
ISBN: 0-919230-56-3
Right Under Their Noses
Image from Magicref

Comments: Card effects with both packets and full decks, a couple of mentalism routines, a couple of routines using commercial items (the Martini Coin Cups and Dubious Dominoes), a needle through coin routine, and more.

Contents: Note: each effect is offered as its own "chapter"

6 B&W Photo of George Sanderson
7 Introduction by John Braun
9 What's It All About?: Essay on personalizing magic
10 The Sigma-Martini Cups and a Coin: A routine for the Martini Coin Cups, a set of three "Chop Cups" for coins, using only one (visible) coin. Along with a good routine, the explanation also provides an alternate method for dislodging the coin, for turning over the cups, and a clever coin transposition in the hands with two cups.
15 The Bad Emigrants: 4 red-backed Jokers are spread on the table in a square. 4 blue-backed Jokers are shown, and one Blue-Joker is exchanged with one Red-Joker. It is then found that the Red and Blue Jokers have returned to their 'homes'. This is repeated three more times. Uses the Jordan Count and the Sigma Turnover Move (developed by Mr. Sanderson). No gimmicks.
19 Triple Thought Power: After a fair selection of cards, it is found that Spectator A has in his red packet a blue card selected by Spectator B, and Spectator B has in his blue packet a red card selected by Spectator A. No gimmicks.
21 The Selective Vanish: a marked bill is placed in a tennis ball where it cannot be easily retrieved. The Ball is placed in the magician's hand, covered with a handkerchief, and when the handkerchief is whisked away, the ball has vanished, leaving only the marked bill.
23 Thanks to Paul Curry: Another approach to Curry's Out of this World. Does not provide the entire routine, but only an improved approach to revealing the two packets.
27 Mind Over Matter: Two decks are used and shown to be well mixed. Spectator chooses one (genuinely) and states a number. Magician and Spectator each count to that number and place the designated card face down. The Magician shows that of the cards dealt, no two form a matching pair, yet when the two cards are turned over, they match. This is repeated. No gimmicks.
30 Conjurer's Choice: an essay in improving the sometimes poorly used "magician's choice".
35 The Close-Up Service Apron: how to build a useful tool for the seated close-up performer
37 The Close-Up Gold Medallion: pips mysteriously appear on the back of a previously examined medallion that match the selected card
41 The Poker Joker: a lighthearted routine in which the magician keeps having eleven cards after giving some away, and results in 4 Poker hands, each successive one beating out the earlier hands
45 The Sigma Nine Card Stunner: Five cards are shown, four black cards and one Queen of Diamonds. This packet is placed on the table. A 2nd packet is shown of four red cards, and this is also placed on the table. The Queen is found to have jumped to the red packet!
47 Double Amazement: Packet trick. Five cards are shown to have blank faces, and blue backs. Face card now turns into a Joker, and all five turn into Jokers and backs turn to red.
50 Dyers and Cleaners: another handling of the previous effect
52 The Feminine Influence: Four gifts are shown, and four members of the audience (three men and one woman) each select a gift by stating a number 1-4 and selecting a corresponding card. The woman ends up with the only gift associated with her.
55 The Presence of Osaka: Four cards are shown with blue backs. The spectator is asked to pick a number from 1 to 4; for this example let's say 3. The cards are dropped into the spectator's hand who holds them between her palms. The spectator is now asked to look at the 3rd card down, where she finds it is now red backed and has "Osaka was here" written on the back.
58 Sigma's Beyond Belief: a borrowed deck is shuffled by a spectator, the bottom card is discarded in case anyone glimpsed it during the process. Three spectators each state a number and the total is added; say 29. Performer writes on a business card and places it writing down on the table. The cards are now counted down to 28, and the next card is placed on the table. It matches the prediction.
61 The Not-So-Dubious Dominoes: a new routine for Bob Swadling's Dubious Dominoes. These dominoes could change color at the discretion of the magician. George's routine works naturally and with the spectator, not "against" him.
67 The Sigma Speller: A spelling card effect. Four packets of 6 cards are dealt out. Spectator One is shown the cards and mentally selects one. He then spells the card, placing the top card to the bottom with each letter, and as the last letter is spelled his selection is found. This is repeated with two more spectators each using another packet. Finally the magician states he can do it, too, but he ends up with the Joker instead. His selection is rather found by spelling the remainder of the deck.
71 A Layman's Chink-A-Chink: In honor of George's father, he presents this impromptu version of Chink-A-Chink, using newspaper and a hat.
73 The New Spectral Die: an essay on how to come up with new ideas; based on a trick by Fred Lowe called "The Spectral Die"
77 The Mental Spellbinder: A mental effect with cards. A deck is shuffled by the spectators and is placed in a glass on the performer's table. Three members of the audience mentally select cards and each states it aloud. The performer concentrates for a while, and writes down numbers. A spectator counts down the numbers, and finds each of the selections!
81 Threading a Coin: a half dollar is marked by the spectator and is folded in a piece of paper. The coin packet is now held by a spectator between two hands, and the magician proceeds to thread a needle through the middle of the coin. The spectator holds the ends of the thread while the magician clearly shows the thread goes through the middle of the coin. The thread is removed, and the packet is opened and the coins is slid out, to be seen whole and undamaged.
84 The "Impossible" Book Test: meets these requirements a) spectator has free choice of three books; b) chosen and discarded books are hidden from the performer; c) three books are ungimmicked and "popular" books; d) 2nd spectator had free choice of page; e) third spectator had free choice of line number; f) magician divines letter by letter the first word of the line or possibly two or three words and g) magician announced the total number of letters in the selected line and named the last letter in the line. No stooges are used, either.