Hugard, Jean: Encyclopedia of Card Tricks
1937 Max Holden
1961 Faber & Faber, London
1974 Dover Publications
Hardcover, 403 pages

Encyclopeadia of Card Tricks
Faber and Faber Edition
Image courtesy eBay seller Slacks!
Encyclopedia of Card Tricks
Image courtesy eBay seller MrDuell3000
Encyclopedia of Card Tricks
Dover Edition
Image from Magicref


Comments (lybrary.com): Originally compiled by Doctor Wilhelm von Deusen in collaboration with Mr. Glenn G. Gravatt, and later rewritten by Jean Hugard. See also an "index style" list at the main books page. Available as an e-Book from Lybrary.com

Contents:

5 Introduction by Theo. Annemann

17 Chapter I Miscellaneous Impromptu Card Tricks
17 Twin Souls
17 The Magic Breath
18 Reversed Court Card
19 The Sagacious Joker No. 1
19 The Sagacious Joker No. 2
19 The Sagacious Joker No. 3
19 The Sagacious Joker No. 4
20 The Trio
21 Cards of Chance
22 Push
22 Card Detectives
22 The "Easy" Card in Wallet
23 Prediction
23 A Smart Location
24 The Whispering Queen
24 The Card Doctor
25 Stampedo
26 Color Divination
26 The Vanishing Pair
27 The Unknown Leaper
27 Self Control
28 In His Pocket
28 Find the Queen
29 Super Card Prediction
29 The Finger Points
30 The Five Card Mental Force
31 "Just Think" Mental Mystery
31 Matching the Aces
32 Supasso
32 New Card Discovery
33 Thought Card from Pocket
33 Naming Cards in the Dark
34 The Magic Thrust
34 U Find Your Card
35 The Card and Crystal Ball
35 The Secret Mathematician
37 The Card Miracle-Certain
37 The Card Miracle Tucker's Version
37 The Card Miracle Abbott's Version
38 The Card Miracle T. Nelson
39 Downes' Original
39 Cut in Detection
39 Sleight of Foot

41 Chapter II Spelling Effects in Card Magic
41 System for arranging cards for any spelling combination
43 Spelling a Card
43 Duplex Comedy Speller
44 Farelli's Impromptu Speller
44 Knock Out Speller
45 A Single Speller
45 Superlative Speller
46 You Selected the --
46 Spell It
46 Impromptu Speller
47 Wizard Spelling Master
48 Peculiarities of the Pasteboards
49 The New Spell
49 The Automatic Speller
50 Spellino
51 Spellino Climax
51 Howard's Simplex Speller
52 U Spell Your Card
52 An Easy Speller
53 PRE-ARRANGED SET UPS
53 Thought Spelling
54 Quadruple Spelling
54 Another Thought Spelling
55 Improved Spelling Trick
55 Think It -- Spell It
56 Improved Chevalier
56 Spelling Any Card Called For
57 The Shuffled Spelling Bee
58 The Double Speller
58 The Whispering Speller
59 The Joker Spelling Routine
59 Variation of Joker Spelling
60 The Joker Speller
60 Sure Winner Spelling Bee
61 Frank Squires's Speller
61 Gwynne's Speller
62 Spell It Yourself
63 Seller's Speller Idea
63 Incomprehendo Speller
64 Perfect Spelling Trick
64 Card Spelling DeLuxe
65 Lazybones
65 Think of a Card
66 The Spelling Bee

67 Chapter III "You Do As I Do"
67 A Peculiar Coincidence
68 You Do As I Do
68 Identical Thought
68 Two Souls With A Single Thought
68 Follow Me
69 A Close Work Discovery
69 A Follow Up Effect
70 Coincidence
70 Loyd's Dr. Jekyll and Mr. Hyde
71 A Variation of the Above
71 Another Do As I Do
72 Do As I Do in the Dark
72 Domination of Thought
73 A Strange Coincidence
74 Coincidence Again
74 Sympathetic Sympathy
75 Synthetic Sympathy
76 Backs Up
77 Mental Coincidence
78 Coincidence
78 Another Marvelous Coincidence
79 A Card Sympathy
80 Paradox of Pairs
81 Hugard's Follow Me

82 Chapter IV Card Subtleties Utilizing Key Cards
82 A Couple of Cards Get Together
82 Mental Vision
83 Phenomenal Thought Cards
83 Indetecto
84 Detected by Fingerprints
84 The Three Heaps
85 Double Prediction
85 Impenetrable Stop Trick
86 Mephisto's Prediction
86 The Sequel
87 A Count Down Mystery
88 The Card and Number
88 Tone Control
88 The Mystic Seven
89 Master Mental Mystery
89 Infallible Detection
90 Face Down Detection
90 Devilish Cards
91 Comedy Twin Card Prediction
91 The Nervous Card
91 The Nifty Key
92 Up Your Sleeve
92 The Quartette
93 Think of a Card
94 Demon's Detection

95 Chapter V "Slick" Principles In Card Magic
95 The Slick Card
96 The Half Moon Location
97 Location Plus
97 Everybody's Card
97 Stage Location
98 The Master Card Speller
99 Counting by Eye
99 Odd or Even
99 The Mystic Cut
100 A Slick Card Routine

104 Chapter VI Card Mysteries Employing Diachylon
104 Diachylon
105 The Flying Card
105 The Missing Card
106 Mesmerized Cards
106 Diachylon Force
106 The Queen Turns Over
107 Diachylon Book Test
107 Another Diachylon Force
108 Twin Aces
108 Turno
108 Melrose
109 Two Viewpoints
109 Diachylon Stop Trick
110 Reversed Color Surprise
110 Diachylon Super Color Change
111 Flyaway Cards
111 Ace Transposition
112 Remote Control Improved
113 Card in Pocket
113 The Diachylon Do As I Do
114 A Real Magical Vanish
114 The Acme Spirit Test
115 Number Please
115 The Sympathetic Pair No. 1
115 The Sympathetic Pair No. 2
116 The Sympathetic Pair No. 3

117 Chapter VII Double Back Principles In Card Magic
117 Alice in Wonderland
118 Double Backed Card Routine
119 Transposition Extraordinary
120 Insto-Transpo
121 Remote Control
121 Initialled Card Telepathy
122 Turnover
123 Repeating Card Turnover
123 A Reverse Location
123 Double Back Card Force
124 Reversi
125 Chameleon Backs
125 Satan Behind You
126 Double Card Prediction
126 Comedy Relief
127 Giant Acrobatic Cards
127 Single Card Force
128 The Perfect Force
128 Double Back Card Force
128 Easy Coin Switch
129 The Sympathetic Card

130 Chapter VIII Magic Utilizing Double Faced Cards
130 Double Faced Cards
130 Hat and Card Change
130 The Funny Deck
131 U Can't Do As I Do
131 The Spotter Cards
131 Sundry
132 The Four Aces
133 Kings and Aces
133 The Triangle Trick
134 Double Reverse
135 New Card Monte
135 A Book Test
136 A Changing Card
136 The Improved Burned Card
137 A Spirit Message
137 A Transposition

138 Chapter IX Card Mysteries Using A One-Way Back Design
138 One Way Back Design
139 Subtle Method of Setting the Deck Openly
139 Divination Supreme
140 The Phantom Stab
140 Five Card Stabbing Mystery
142 A Thought Card Prodigy
142 The Five Senses
143 Premo Detection
143 Thought in Person
144 Think Stop
145 The Deck That Isn't
145 Twentieth Century Sorcery
146 The Four Pile Location
146 The Cut Pack Location
147 A Card is Found Once More
148 Odd or Even
148 The Alternate Detection
149 A New Kink
149 Eight in a Row
149 Gardener's Unique Principle
150 Second Card Location
150 Long Distance Location
151 The Super Spread
151 Simple Triple Location
151 No Dice
152 The Vanishing Mirror
152 The Marked Deck
152 The Fingerprint Discovery
153 Living and Dead Test
153 A Count Down Discovery
154 Siamese Twins
154 Your Card, Your Number
155 Elimination Extraordinary
155 Reading the Cards
156 Ne Plus Ultra Location
156 One in Ten Detection
157 Uni-Mentality
157 Challenge of the Year
158 Card Location Supreme
159 Hummer Detection
159 Instant Mind Reading
160 A Counter Location
160 A Principle in Disguise
160 The Perfect Guesser
161 Red or Black
161 Transcendental Vision
162 Find The Lady
162 Call Me Up Sometime
163 A Miracle
163 Thought Transference
164 Say When
164 The Drunk Plays Bridge
165 Incomprehendo
165 The One Way Key
166 One Way Decks

167 Chapter X Reversed Ordinary Cards
167 Simplified Reverse
167 Upside Down
168 U Bite
169 The Haley Reversed Card
169 Sure Locator
169 In The Dark
170 Under Cover
170 Behind the Back
171 Coincidence
171 The Reversed Count Down Trick
172 French's Extraordinary Aces

173 Chapter XI Calculation Tricks With Ordinary Cards
173 Weirdo
174 A Prediction
174 Long Distance Mind Reading
175 Two Card Location
175 Improved Super Memory
176 Spectator's Choice
177 Mentalo
177 Knock Out Counting Trick
177 A Card and A Number
178 Projected Thought
178 Ne Plus Ultra
179 Uni-Mentality
180 Easy Card Divination
181 Hourglass Cards
181 Easy Card Discovery
182 Keystone Card Discovery
182 Assistance Card Trick
182 The 52 Card Trick
183 The Magi's Detection
184 The Flush Trick
184 Modernism in Mentalism
185 Four to One Detection
186 A Psychic Card Feat
186 Out on Location
187 Coincidence Extraordinary
187 Necromantic Calculation

189 Chapter XII The Mysteries Of A Prearranged Pack Of Cards
189 Switching the Deck
190 A Moving Revelation
191 Divining Deck
192 The Transposed Cards
192 The Circle of Cards
193 A Trick Without A Clue
193 Eyes All Around
194 Count Your Cards
195 Pythagoras
195 Knock 'Em Dead
196 Self Working Mystery
197 Stop and Think
197 Novel Card Discovery
197 Improved Marvelous Prediction
198 Ready Reckoner
198 The Pair Detection
199 Dead Easy Location
199 Odd or Even
200 The Wonder Force
200 Psychic Prediction
201 Prophesied Spot Total
201 Cagliostro's Vision
202 Quadruple Deck Mystery
203 Mephistopheles' Touch
203 Fair and Square
204 Your Card
204 One in Fourteen
205 The Fifteenth Card
205 Sensational Card Mystery
206 New X-Ray Trick
206 Shark Food
207 Thought Foretold
207 Mysterious Detective
208 Super Count Down
209 Fate and the Joker
209 Psycholia
210 The Wizard's Dream
210 Diabolical Transposition
211 Card Memory
212 Sensitive Thoughts
212 Red and Blue Back Mix-Up
213 Two Person Location
213 Dual Sympathy
214 Another Sympathetic Mystery
214 A Quaint Happening
215 $1,000 Test Card Location
216 Seeing With the Finger Tips
216 1. Lip Reading Test
216 2. Here's Your Card
216 3. The Master's Touch
217 Perfect Card Divination
217 Unique Telephone Test
218 Psychological Discernment
218 Another Impossibility
219 A Discard Trick
219 Count the Cut
220 Cremo Card Restoration
220 Strange Coincidence
221 Premier Book Test
221 Between the Lines
223 Fathomed Thought
223 Winning the Cut
224 Wizard's Will
224 Card Divination
226 Double Divino
226 The Missing Pair
227 Premier Card Discovery
227 Location
227 A Simple Location
228 Out of Sight
228 Prophesied Discovery
229 From Another Pack
229 Divino
230 Williams' Card Trick
231 Red or Black
231 Excello Card Discovery
232 Naming Chosen Card
232 Psychic Card Test
232 A Card and A Number
233 Mediumistic Stunt No. 1
233 Mediumistic Stunt No. 2
234 System
234 The Knockout
235 A Prearranged Pack That Can Be Shuffled
235 Amazing Memory
236 Six Piles
236 Mephisto's Message
237 Name O' Card
239 New Pack Detection
239 Four Fold Sympathy
239 Telepathic Control
241 Cards and Pockets
242 Count Down Detection
242 The Adventures of Diamond Jack

245 Chapter XIII Magic With A Svengali Pack Of Cards
245 The Svengali Deck
245 Various Methods of Handling the Pack
246 Simple Effects
248 Switching Packs
248 The Three Heaps
249 Cutting the Pack With a Knife
249 The Wrapped Pack
249 Any Heap
249 Reversed Card
250 The Unseen Card
250 Think of A Card
250 Card Stabbing
250 Svengali Prediction
251 The Mystery Problem
252 The Cards and the Dice
252 Svengali Clairvoyance
252 The Prize Winner
253 The Mirage Principle
253 Mirage Deck
254 The Eye Popper
254 Svengali Mind Reading
254 The Siamese Svengali Pack
255 Svengali Force

256 Chapter XIV Magic With A Mene-Tekel Pack Of Cards
256 The Mene-Tekel Deck
258 Controlling Several Cards
258 Card Into Pocket. A Second Method
258 From A Hat
258 Card and Number
259 One in Four
259 The Pocket Rising Card
260 Cards and Slates
260 Coincidence Mene-Tekel

261 Chapter XV Magic With A Stripper Pack Of Cards
261 The Stripper Deck
263 Tricks with the Stripper Deck
263 To Separate the Red Cards From the Black
264 The Four Ace Trick
264 Finding A Card in Any Position
264 Selected Cards Pass Through A Handkerchief
264 The Turned Card
265 Finding Any Number of Selected Cards At Once or Separately
265 Finding All But A Chosen Card
265 Companionable Kings
265 Passing A Card Through A Table
266 The Animated Card
266 Cutting At A Chosen Card
266 The Blown Card
267 Card From Spectator's Pocket
267 The "Cut" Count
267 Out of the Room Discovery
267 The Court Cards
267 Naming the Cards
267 Magnetized Card
268 At Any Number From Pocket
268 Card Through Handkerchief
268 Just the Reverse
269 The Four Kings
270 Stripper Stabbing
270 Card in the Hat
270 Reunion
270 Satan's Mail
271 Card and Plate
271 Another Rising Card
271 The Startler
272 Cards From The Air
272 Acrobatic Jacks
272 The Captain Card
273 Flying Card
273 Positions Unkown
274 Educated Die
274 Stop Me Any Time
274 The Four Aces
275 Rising Card
275 Reversible Cards
275 The Shuffled Speller
276 Like Thoughts
276 Three Card Reverse
276 Finding Three Cards
277 Card Divination
277 Lifting Any Number of Cards Called For No. 1
277 Lifting Any Number of Cards Called For No. 2
277 A Divination Effect
278 Sympathetic Numbers
278 The Advantages of the Stripper Deck
280 End Strippers
281 A "Stop" Discovery
281 Red or Black
282 The Ambitious Card

284 Chapter XVI Magical Mysteries With Special Packs
284 Impossible Card Discovery
284 One Ahead
285 The Mentalist's Card Staggerer
286 Coincidentally
287 Magnetic Mental Control
287 Movie Color Cards
288 Transpo Color Change
288 Invisible Flight
289 Blind Man's Bluff
289 Speaking of Pink Elephants
291 Card Telepathy
291 CARD X
292 Sight Unseen
292 Miracle Code
293 Telepathic Cards
293 Toy Telephone Reading
293 Duo-Mentality
294 Three in One Card Trick
295 The Midnight Marvel
295 The Limit Four Ace Trick
296 Zen's Card Miracle
297 A Novel Card Problem
297 Get it in the Dark
298 Zen's Miracle Pocket to Pocket Trick
299 Neat Card Detection
299 New Card Locator
299 The Fourteen Deck
300 Telepathy
301 The Whispering Envelope
301 Great Psychic Card Feat
302 Card Stabbing
302 Miracle Card Location
302 Miracle Location Club Version
303 Telepathic Selection
304 Mental Masterpiece
305 Automatic Second Deal
305 Magicardo
306 Stereotyped Reading the Cards
306 Thought Card Discovery
307 Impromptu Detection
307 Nine in Ten Detection
308 It's Up To You

309 Chapter XVII The Use Of Short Cards In Magical Effects
309 The Short Card
310 Cards From Nowhere
310 On the Top
310 X-Ray Eyes
311 A Color Change
311 Cut Card Force
311 Another Force
312 To Any Number
312 Horoscope Card Force
312 A Spelling Trick
313 The Locator
313 Behind the Pack
313 Double Location
314 A Reversed Location
314 Vanishing Card

315 Chapter XVIII More Miscellaneous Tricks
316 Everywhere and Nowhere
320 The Original Stop Trick
322 Say When
323 A Means To An End
323 Think Stop
324 Psychological Stop Trick
325 Number Please (Walsh's method)
326 Number Please (Al Baker's method)
327 The Case of the Four Kings
328 The J. M. Rising Card
330 Miraskill
331 Master Card Location
331 Miracle Card Location
332 Card Detected By Pulse Beat
332 Imitation Seconds
333 Psychological Force
333 Face Up Location
333 Dream Card
334 Elimination
335 A Super-Reverse Problem
336 Card in the Orange
337 The Slap Trick
337 The Conjuror's Touch
338 The Card Through the Handkerchief
338 The Penetrating Cards
339 Get Thee Behind Me Satan
339 The Princess Card Trick
340 The Clock Trick
341 Paint Brush Card
341 The Eclipse Vanish
342 The Card From The Pocket
342 Card From The Pocket
343 Banner Card Discovery
344 Like Seeks Like
344 The Master Riddle
345 Transposition - Box to Envelope
345 Mental Card Mystery
346 Satan's Mail
346 Card and Envelope
347 Card and Envelope No. 2
347 Tuned Minds
348 Two Card Slate Prophecy
348 The Spectator Finds Your Card
349 Watch His Elbow
349 Two Pile Trick
349 The Voice of the Spirit
350 The Buddha Whispers
350 Triple Card Mystery
351 Infallible Prediction
351 Faces or Backs
352 The Life Saver
353 The Magnetized Cards (4 methods)
354 Tearing the Deck
355 Reversed Cards
355 Simplicity Four Ace Trick
356 Another Simplicity Ace Trick
356 Inseparable Aces
357 Slates and Aces
358 The Trend of the Times
358 The Great Pearl Mystery
359 Parade of the Queens
360 Buried Alive
361 Reading the Cards
361 Hindu Miracle
362 The Belt Trick
362 Modern Card Reading
362 Any Time, Any Day, Card Reading
363 Mystery Card Reading
363 Read Them Off
364 X-Ray
364 Reading Cards Mirror Methods
364 Another Method
365 A Subtle Set Up
365 A Memory Feat
367 The Poker Shark
367 Double Poker Deal
368 Poker Player's Deal
368 Poker Demonstration
369 Quadruple Poker Trick
371 Poker Set Up
371 Another Poker Set Up
372 The Gambler in Person
372 The Gambler Is Back Again
373 Klondike Poker
373 Impromptu Poker Deal
373 Effective Poker Deal
374 The Perpetual Almanac or The Soldier's Prayer Book

377 Chapter XIX Indispensable Sleights
377 Sleights
377 The Overhand Shuffle
380 The Riffle Shuffle
380 A False Cut
380 Palming A Card
381 The Simple Pass
382 The Double Lift
382 The Glide
383 A Good Location
383 Methods of Forcing Cards

385 Chapter XX The Nikola Card System
385 The System
391 Whist or Bridge
391 Spelling Bee
391 Poker
391 Nap
392 To Apparently Count the Cards in Riffling
393 Cards By Weight
393 Weighing Chosen Cards
394 The Sense of Touch
394 Locating
395 Spelling
395 To Spell Any Card Called For
396 Thought Anticipated
398 Unconscious Thought Transmission
399 Wizard's Whist
400 All Trumps
400 To Name The Position of Any Card Called For
401 To Pick Out Any Card Called For
401 To Produce Cards Called For From The Pocket
402 A Subtle Game


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