Gardner, Martin: Aha! Gotcha
Paradoxes to Puzzle and Delight©1975 Scientific American, Inc. ©1982 W.H. Freeman and Co., NY Softcover, 162 pages |
Image from the Internet Archive |

**Comments**: Although not a magic book, many of the concepts
in Martin Gardner's mathematical recreations books can be used for
magic patter and ideas. For example, in Tom Craven's Lecture
Notes, "Magic You Can Do", he turns the topical puzzle "The
Vanishing Leprechaun" (page 67) into a magic trick.

**Contents**:

1 __Chapter 1 Logic: Paradoxes about truth-tellers, liars,
crocodiles, and barbers__

4 The Liar Paradox

6 Buttons and Graffiti

8 A Sentence and Its Opposite

9 The Crazy Computer

10 Infinite Regress

12 The Plato-Socrates Paradox

13 Alice and the Red King

14 Crocodile and Baby

15 The Don Quixote Paradox

16 The Barber Paradox

17 Astrologer, Robot, and Catalog

19 Dull Versus Interesting

20 Semantics and Set Theory

21 Metalanguages

23 Theory of Types

24 The Swami's Prediction

26 The Unexpected Tiger

28 Newcombs Paradox

31 __Chapter 2 Number: Paradoxes about Integers, fractions, and
an infinite ladder__

34 The Six Chair Mystery

35 The Elusive Profit

37 Population Implosion

38 The Ubiquitous Number 9

40 The Bewildered Bus Driver

42 The Missing Dollar

44 Magic Matrix

46 The Curious Will

48 The Amazing Code

50 Hotel Infinity

52 The Ladder of Alephs

55 __Chapter 3 Geometry: Paradoxes about plane, solid, and
impossible shapes__

58 Getting Around a Girl

59 The Great Moon Mystery

61 Minor Magic

63 Cubes and Ladies

64 Randi's Remarkable Rugs

67 The Vanishing Leprechaun

69 The Great Bank Swindle

70 The Amazing Inside Out Doughnut

72 The Bewildering Braid

74 The Inescapable Point

76 Impossible Objects

77 A Pathological Curve

78 The Unknown Universe

81 Antimatter

83 __Chapter 4 Probability: Paradoxes about chance, wagers, and
beliefs__

87 The Gambler's Fallacy

90 Four Kittens

93 Three-Card Swindle

96 The Elevator Paradox

98 The Bewildered Girlfriends

100 Three Shell Game

102 Chuck A Luck

104 Puzzling Panots

106 The Wallet Game

107 The Pnnciple of Indifference

109 Pascal's Wager

111 __Chapter 5 Statistics: Paradoxes about gismos. clumps,
ravens, and grue__

114 The Deceptive "Average"

116 Mother of the Year

117 Jumping to Conclusions

119 The Small-World Paradox

120 What's Your Sign?

122 Patterns in Pi

123 Jason and the Sun

124 Crazy Clumps

126 An Amazing Card Trick

128 The Voting Paradox

130 Miss Lonelyhearts

133 Hempels Ravens

135 Goodman's Grue

137 __Chapter 6 Time: Paradoxes about motion, supertasks, time
travel and reversed time __

140 Carroll's Crazy Clocks

141 The Perplexing Wheel

142 The Frustrated Skier

143 Zeno's Paradoxes

145 The Rubber Rope

147 Supertasks

148 Mary, Tom, and Fido

150 Can Time Go Backward?

152 Time Machines

153 The Tachyon Telephone

154 Parallel Worlds

156 Time Dilation

158 Fate, Chance, and Free Will

161 __References and Suggested Readings__