Fulves, Karl: Self-Working Table Magic
97 Foolproof Tricks with Everyday Objects
©1981 Karl Fulves, Published by Dover $6.95
Paperback, 122pp, ISBN: 0486241165, 5 3/8 x 8 1/2
Fulves: Self Working Table Magic

Comments: Beginner's magic utilizing everday objects. Some principles all magicians should learn, and a few interesting effects in the rubber band section, as well as a few others. Cups and balls description is the standard instructions that come with the cheap plastic sets.

Contents: (Tricks are numbered, so trick number is provided rather than page number)

MONEY MAGIC
1. Quicksilver: coin through handkerchief
2. Mystery Vanish: a coin to be vanished by a pencil results in the pencil vanishing instesd.
3. Ghost Coin: coin vanishes though audibly dropped in a glass under a handkerchief
4. The Backward Ghost: Coin flips over in a glass of water
5. Hole in the Pocket: marked coin dropped in pocket ends up under foot
6. Sealed Silver: Three coins taken from envelope, one vanishes and is found back in envelope
7. Merlin's Magic: 7 pennies are poured from a book into the spectator's hand. Magiciain vanishes another coin, and the spectator now has 8.
8. The Escape Artist: 3 coins placed down spectator's sleeve, one coin penetrates
9. Million Dollar Mystery: 12 coins are placed face down/up. Magician takes any six behind his back and matches the number of up/down remaining
MAGIC SHOW IN A MATCHBOX
10. Euclid's Triangle: match puzzle
11. Squaring the Square: square puzzle
12. Four Square: 4 Square puzzle
13. The Roman Equation: Match match puzzle
14. A Fish Story: fish figure
15. Tipsy Cocktail: glass figure
16. The Little House: house puzzle
17. Worlds Strongest? feat of strength stunt
18. Who Pays the Bill? Magician always leaves the last match
19. Matching Matches: mathematical trick
20. The Jumping Match: match jumps when touched by another
21. The Penetrating Matches: matchsticks
DICE DEXTERITY
22. Dice Catch: toss two dice into a cup (stunt)
23. Controlled Dice Shot: odds of throwing a 1 or a 6
24. The Thirteenth Turn: magician determines if a die was turned 12 or 13 times
25. Dial-a-Spell: Die turned to spell either Washington or Lincoln, magician knows which
26. The New Dropout: dropping a die from between two others (stunt)
27. Technicolor Dice: 3 colored die thrown as indicated on slips of paper. Magician predicts total
28. Mental Die: Another dice turning effect
29. Logic Dice: and yet another
30. The Red Prediction: You will choose the only red card
CONJUROR'S COLLECTION
31. The Cups and Balls: Carl Brema routine - the basic routine that comes with most of the plastic cups balls sets
32. Movie Star Magic: Magician and spectator select only female star on 12 slips of paper, all the others have the same male actor
33. Hocus Pocus Puppet: handkerchief puppet and a balancing act
34. An Amazing Apple: apple bounces off the floor
35. The Apple Monster: another version with a bite out of it
36. The Great Bottle Mystery: a cigarette falls into a bottle when balanced on a loop of paper
37. Mystery Spinner: spinning an egg
38. Strong Man Stunt: Only magician can tear the rolled napkin
39. Calculated Capital: BOISE
40. Balloon Burst: Balloon changes colors after popped in a bag
41. Puncture Proof: balloon stuck with a needle doesn't pop
42. An Airtight Case: another approach
43. Loops Entwined (Jack Avis): two loops of rope covered with handkerchief are mysteriously joined
PSYCHIC TRICKS
44. The Mind Dowser: An experiment in static electricity
45. Left-Handed Thoughts: penny & nickle addition
46. The Psychic Motor: paper balanced on a needled moves
47. Unlisted Numbers: 2 person mind reading with a credit card
48. Right on Time: a clock in your head
49. The Mind Transmitter: Clever code using a pen
50. Clocks: Magician matches the time of a spectator's watch with his own
51. The Eight-Object Test: 8 objects in a box, magician determines the one thought of
52. Behind Closed Doors: Spectator writes 2 symbols that match magicians' (pure chance)
53. The Borgia Cup: Magician finds the cup with the poison pill under it
ELASTIC ILLUSIONS
54. Twister: Only magician can untwist the rubber band
55. Tale Twister: variation with pens and rubber band
56. Slippery Shears: a rubber band changes position on a pair of sissors held by spectator
57. Bet a Band: band jumps to the finger that isn't touched
58. The Jumping Rubber Band: band jumps from 2 fingers to other two
59. Double Jump: as above, but doubled
60. Flying Clipper: variation where paper clip appears to jump bands
61. A Quick Getaway: rubber band penetrates a pencil pushed through an index card
62. Strange Interlude: spectator repeats magician's stunt with 2 bands, then the 2 bands turn into one
HANKY PANKY
63. Not a Knot: vanishing knot
64. The Appearing Knot: appearing
65. Transposition: a routine using both of the above
66. The Knot Paradox: tie a knot without letting go of the ends
67. The Second Paradox: another method with the aid of the spectator
68. The Third Paradox: and yet another version
69. Popper Up: pencil through handkerchief
70. Comedy Vanish: pencil vanishes from under handkerchief with a comedy finish
71. Fourth-Dimensional Hanks: penetrating handkerchiefs
72. The MacCarthy Hank Fold: unique fold allows you to steal objects dropped in the folds, with a coin routine and other ideas
73. Time Flies: routine using the MacCarthy fold. A watch is smashed against the table, but when the handkerchief is opened the watch is not there and is safely on the magician's wrist.
CLOSE-UP ILLUSIONS
74. Dexterous Digits: pinky stretch illusion
75. It Floats!: toothpick floating (2 methods)
76. An Optical Trick: two sticks look the same length but aren't
77. Whisk Away: an illusion with sound and touch
78. Looking-Glass Logic: mirror images of sentences with several variations
79. Hypercard: an index card cut and folded into an impossible looking shape
80. The Fifth Dimension: using the above idea for a magic trick
THE LINKING PINS
81. Safety Pin-Up: two safety pins are unlinked
82. Swindle Pins: two pins unlink from the spring end
83. The Impossible Unlink: an impossible looking unlinking
84. The Repeat Impossibility: another version
85. Un-Safety Pins: pins twist and unlink in spectator's hand
86. Quick Release: magician beats the spectator
87. Pin-a-Tration: pins penetrate a handkerchief
88. Ultra Penetro: a pin incredibly unlinks from a handkerchief
PEN-ULTIMATE MAGIC
89. Buttonholed: pen with a loop on it can only be removed from a buttonhole by the magician
90. Loophole Magic: variation of above using a coffee cup
91. The Snapper: pen cap snaps back on the pen
92. The Hands Only: pencil stunt can't be duplicated, then pencil vanishes
93. Invisible Ink: pen vanishes under handkerchief
94. Pen Kink: borrowed pen is used to write with, then apparently returned to magician's pocket. When spectator objects, it is pulled from the spectator's pocket
95. Write Off: variation where pen changes to a pencil
96. Ink of Another Color: another variation where the pen writes in a different color
97. Pen Ultimate: pen dropped down right sleeve comes out left, then doubles in length



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