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DeLawrence, Geo. and James C. Thompson: Modern Card Effects and How to Perform Them
©1920 Arthur P. Felsman (original)
HTML Version ©1999 José Antonio González
80 Pages
Available in HTML at LearnedPigProject

Modern Card Effects
Image courtesy e-Bay seller MagicCollectiblesPlus

Comments: Compiled by Geo. DeLawrence and James C. Thompson (James Kater). Line Drawings and B&W photos.

Contents: (page numbers are only accurate for 1st half of book)

7 Introduction

10 Color Changes
10 The Pass Change: color change uses the Hermann Pass
10 The Side Steal: useful for color changes and others
12 Causing Two Cards to Change Color at the Same Time: Deck is held "cut" with the lower half outjogged so that two cards show. Both cards change color with a pass of the other hand
13 A Quick Color Change: as one hand quickly jerks across the pack
14 Simplicity: using a palm
14 The Finger Change: changes bottom card to top
15 Double Change: uses a duplicate card
16 A Sucker Move: slow color change
17 The Thumb Movement: use of the thumb to tranfer a card
17 The Easy Steal: stealing one or more cards for later placement on the deck
19 An Easy Location: using a crimp
20 The Nonpareil Vanish: during some fan flourishes, the deck vanishes and is recovered
22 The Seven Card Trick: you will select the seven pile
23 The Sucker's Explanation: performer seemingly explains how a trick is done, but the card is not where the spectator expects
24 Another Sucker Gag: using the Quick Color Change to move selection to bottom
24 The Sucker and the Aces: this effect relies on hiding some of the pips to make one card look like another; this worked okay with older cards that didn't have the numbers in the corners, but not so good with today's typical playing cards
26 A Cut Card Named By One of Audience: uses a confederate
26 How to Tell All The Red and Black Cards in the Deck: using a clever marking
27 To Name the Top Card in Three Packets of Cards: using the one ahead principle
28 Concentration: magician can determine two selections by means of a cleverly arranged packet of cards
31 Second Sight: magician stops the deal at the selected card even though blindfolded
32 The Appearing Cards: selections are shuffled into pack which is placed in a glass and covered with a handkerchief. Both selections end up appearing on the bottom of the deck (gimmicked cards)
33 Aces and Kings: Aces and Kings transpose (gimmicked cards)
34 The Eyes of the Joker: the Joker names the selections (stacked deck)
35 Mental Telepathy: a simple force of four cards
36 Modern Cards to the Pocket: five cards are selected and are found in the magician's pocket
37 A Baffling Location: the deck is placed behind the back, and the spectator asked what number he wants the selection to be at. The selection is found to be the appropriate number down
38 The Deceptive Location: similar to above, the selection is found behind the back (uses faked locator card)
39 Cards From the Pocket: performer is able to pull any card out of his pocket that is named with almost no hesitation (making a card index)
40 The Count Down Trick: card is found at the selected number
42 Card Changed Under Foot: two selections traspose even though they are stepped on by two spectators (uses the Pass)
42 The Traveling Card: card lost in deck is found on top or bottom as the spectator desires; repeated again; then selection is found at a desired number from the top of the deck (Slip Pass, false shuffle, etc)
43 What Number, Please?: through a good magician's choice, the selection is found a number from the top as indicated by another card
44 The Sensitive Location: a simple location using the "faked" locator card
45 The Turn-Over Cards: three selections end up reversed in the deck (the Pass and a turn-over sleight)
46 Seventeen Card Trick: spectator takes a packet of cards, and mysteriously this number is increased by an amount predicted by the magician
47 Where Is It?: Three misses at finding the selection are made, and each miss placed on a card stand. The missed cards are re-examined, and each is now found to be the selection. As there are no duplicates, it is then found that only one card matches, and the other two cards are indifferent cards. (uses duplicates)
48 Transposition: cards travel one at a time from one packet to another
49 Selected Card to Pocket: selection ends up in magician's pocket (palm)
50 The Dividng Knife: selections are lost in the deck which is shuffled and wrapped in newspaper. A knife is inserted in the deck, and it separates the two selections!
51 Stabbing Trick No. 2: another approach (using a forcing deck)
52 Stabbing Trick No. 3 (Thompson): yet another variation
53 Four Ace Trick: four Aces end up in a packet (uses double faced cards)
54 The Simplicity Four Ace Trick: a fourd Ace trick using pure sleight of hand
55 Another Four Ace Trick: as above, but eliminates use of the Pass in one spot
56 Four Ace Trick Unique: Aces are inserted into separate parts of the deck, but are produced in a fan (no gimmicks)
57 Kater Four Ace Combination: Aces assemble in one pile
58 The Deceptive Four Ace Trick: Even though three piles are shown to have One Ace and three indifferent cards, the last pile ends up with all four Aces. No gimmicks, pure sleight of hand
59 Tarbell Four Ace Combination: Four Aces end up in one pile in this clearly gimmicked version
60 DeLawrence Four Ace Combination: a four Ace trick using a cleverly built stand
61 The Travelling Ace: another parlor Ace effect using a gimmicked cards and a stand (not for close-up)
62 Card in the Egg: selection is torn up and vanishes, to be found in an egg. Uses a card wand if available, or provides an alternative approach
63 The Telephone Card Trick: selection is determined by a confederate over the phone
64 Practical Card Mind Reading: various approaches discussed
65 Rising Cards in Audience: selection rise in the deck even though performer is in the midst of the audience (uses IT)
66 The Avarisious Spider: a tissue "spider" eats the pips off a card one by one and the pips end up on the previously blank tissue (uses color changes for the pip eating and a switch for the tissue)
67 Modern Relocation: three cards are selected and marked; one is revealed on stage, but the other two are delivered by a telegram delivery!
68 The Ghosts of the Cards: four ideas for "discovering" forced selections for the stage performer