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Cassell and Company, Ltd.: Cassell's Book of In-Door Amusements Card Games and Fireside Fun
©1891 Cassell and Company, Ltd.
Hardcover, 224 pages
Cassell's Book of
              Indoor Amusements
Cassell and Company: Cassell's Book of Indoor Amusements

Comments: This book of activities includes a section on conjuring. The 2nd and later editions have slightly updated contents from the 1st.

Contents (From the 2nd Edition; only the details of the puzzle and conjuring sections are detailed):

9 Round or Parlour Games

52 Toy Games and Toy-Making

90 Mechanical Puzzles
90 Balanced Pail
90 Balanced Stick
91 Bridge of Knives
91 Square and Circle Puzzle
91 Carpenter's Puzzle
92 Divided Farm
92 Vertical Line Puzzle
92 String and Balls Puzzle
93 Puzzling Rings
93 Balls and Rings Puzzle
94 Staff Puzzle
94 Victorial Puzzle
94 Artillery Puzzle
94 Six Rows Puzzle
94 Six-Square Puzzle
94 The Magic Octagon
94 The Accommodating Square
95 Magic Cross
95 To Take a Man's Waistcoat off Without Removing His Coat
96 To Break a Stone With a Blow of the Fist
96 The Key, the Heart, and the Dart
96 The Prisoner's Release Puzzle
96 Hampton Court Maze

97 Artithmetical Puzzles
97 American Puzzles '15' and '34'
98 Magic Nine or The Puzzle of Fifteen
98 Magic Thirty-Six, or Puzzle of One Hundred and Eleven
99 Magic Hundred, or Puzzle of the Five Hundred and Five
99 Twenty Four Monks
100 To Take One from Nineteen so that the Remainder Shall be Twenty
100 Famous Forty-Five
100 Costermonger's Puzzle
101 Progression of Numbers
102 How a Number Thought of or Otherwise Indicated May be Told
103 Magical Addition
104 The Clever Lawyer
104 A New Way of Multiplying by 9
105 To Reward the Favourites and Show no Favouritism
105 The Dishonest Servants
105 Lord Dundreary's Finger Puzzle
105 Uniform Results of Multiplication
106 To Ascertain a Square Number at a Glance
106 To Distinguish Coins by Arithmetical Calculation
106 Properties of Numbers

107 Card Games

151 Parlour Magic
151 Conjuring
152 Simple Deceptions and Minor Tricks
152 - Eatable Candle-Ends
152 - To Pull a String Through Button-Hole
152 - The Cut String Restored
153 - The Musical Snail
153 - To Extract a Cork from a Bottle Without Touching the Cork
153 - The Bottle Fountain
153 - To Place Wine Under a Hat, and To Drink It Without Touching the Hat
153 Card Tricks and Combinations
154 - To Palm a Card
154 - To Make the Pass
154 - To Force a Card
155 - To Sight a Card
155 - The False Shuffle
155 - The Long Card
156 - To Guess A Card Thought Of
156 - To Show the Five Cards Five Different Persons Have Selected
157 - To Tell the Card Thought of Out of Thirty-Five Exposed Cards
157 - To Tell the Card Thought of When the Number of Cards is Not Fixed, but When it is Some Number Divisible by Three
158 - To Tell the Card Thought of By Arranging the Cards in a Circle
158 - To Name a Card Noted
158 - To Guess The Respective Cards Thought of By Different Persons
159 - To Discover a Card by The Touch or Smell
159 - To Tell All the Cards Without Seeing Them
160 - The Nerve Trick
160 - To Make Some Other Person Draw the Cards The Performer Calls For
160 - To Call for Any Card
161 - To Discover What Cards Have Been Turned
161 - To Send a Card Through a Solid Table
161 - To Tell The Pairs
162 - The Four Kings
162 - The Turnover
162 - To Tell The Total Number of Pips Shown at the Bottom of Packs Made Up in a Certain Manner
163 - To Ascertain the Number of Pips on Unseen Cards
164 - Like With Like
164 - To Make a Card Come of Its Own Accord Out of a Pack
164 - To Draw a Particular Card From a Coat Pocket
164 - To Deal Out the Alternate Cards in a Pack so That the Cards Dealt Out Shall Fall in Roation and in Suits
165 - To Catch a Selected Card From a Pack Thrown In The Air
165 - The Four Recruits
165 - The Four Confederates
166 - The Transmutable Cards
166 - The Two Convertible Aces
166 - To Tell the Number of Cards by Their Weight
167 - To Discover a Card Drawn By the Throw of a Die
167 Conjuring With and Without Special Apparatus
167 - The Transposable Money
167 - The Penetrative Coin
168 - The Phantom Coin
168 - The Coin Melted and Restored
169 - The Flying Coins
170 - The Box, the Halfpence, and the Die
171 - To Pick a Marked Shilling Out of a Hat Covered With a Handkerchief
172 - Burning the Handkerchief
172 - The Augmented Coins
174 - To Guess The Two Ends of a Line of Dominoes
174 - The Lost Ring Discovered
175 - To Get a Ring Out of a Handkerchief
176 - The Gold Fish Trick, or HOw to Bring Bowls of Water in Which Gold Fishes are Swimming Out of an Empty Cloth
177 - Houdin's Cups and Balls Cunjuring Tricks
178 Clairvoyance or Second Sight
180 Ventriloquism and Polyphony

185 Fireside Fun
185 Decapitations
186 Curtailments and Retailings
189 Anagrams
191 Word Squares
192 Birds, Fruits, and Flowers Enigmatically Expressed
103 Rebuses
104 Arithmorems
196 Diamond Puzzles and Word Puzzles of Various Shapes
197 Cryptography
198 Chronograms
200 Logograms
202 Metagrams
203 Word Capping
203 Paragrams
204 Extractions
204 Transpositions
205 Definitions
206 Inversions
206 Hidden Words
208 Numbered Charades
210 Letter and Figure Charades
211 Verbal Charades
211 Acrostics
213 Enigmas
215 Alphabetical Puzzles
216 Guessing Stories
217 Mental Scenes

219 Index



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